Some time ago Breno Motta, who is one of the members of Facebook’s MSX Brasil Oficial group published a picture of a short BASIC program that creates a “compressed” font style with 4 x 8 pixels on Screen 2 based on the text showing on the screen. It was really interesting to see how the…
In the previous article we learned how to extract the default font pattern from an MSX machine to the TinySprite tool so we could change the design and create our own personal fancy pants font, but all this knowledge is useless if we don’t know how to bring that awesome piece of modern art back…
In the last article, we learned how to modify a single character from the original MSX font type, and we also found out the differences between Screen 0 and Screen 1 character, but now what we want to do is to create our own personal font type as artsy as possible. Fancy! Before we start…
Knowing how to print characters on the screen using Assembly is nice, but creating your character style is the kind of thing that makes you feel awesome! At least this is how I felt after doing that, so let’s see if you also have the same satisfaction after this article. The MSX standard provides pre-defined…
In my first article, I did a little introduction about the reasons behind my decision to learn assembly for the MSX, but the most important was the first program I analyzed from MSXPen’s Hello World. It doesn’t seem much but there are a few concepts presented that are very important to notice so I’d like…
I always found that developing a game should be the apex of a programmer’s capability and the strongest way to prove one person’s skill and since I don’t have a background in development anything related to the subject always fell like some arcane magic and the spiritual invocation was involved in the process. But recently…